Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Anmerkungen: The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Steppe Juggernaut Steppe Vanguard |
Kosten: | 20 |
LP: | 38 |
Bewegungskosten: | 5 |
EP: | 40 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Steppe Spearhead |
Fertigkeiten: |
flail Wucht | 10 - 2 Nahkampf | dread |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -20% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 50% |
Dorf | 1 | 60% |
Höhle | 2 | 40% |
Höhlenwand | 99 | 90% |
Hügel | 2 | 50% |
Kluft | 99 | 20% |
Pilzhain | 3 | 40% |
Sand | 2 | 30% |
Schnee | 1 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 30% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 60% |
Wiese | 1 | 40% |